Re: Acro- Golden Era
In the base game, GE Arco's only real strengths are it's philosophers and engineers. For troops, a slow trickle of myrmidons is usually used, if you get a second fort perhaps independent heavy infantry. The wind riders are cool, but a little to expensive to be really cost effective. One good plan is to rely on mystics etheralizing your precious few troops.
Also, if you are facing another player early, research some evocation to give your mystics a little offensive punch.
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