Quote:
Endoperez said:
Automatic. And they also "work" on your own dominion, so you'll propably want them to get to the enemy fast.
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Which IMO is the biggest problem with GE Arco on anything but smaller maps. Sceptics are capitol only, so it can take ages to get them to enemy territory - about the only feasable way to do it is to give each one a pair of flying boots, which imo is a waste of air gems. (Since each needs the flying boots, and unless you can generate scouts near the enemy to sneak in for you to transfer the boots back home, each set of boots is wasted / lost.)
In addition : the philosophers are perhaps GE Arco's other really big strength. But - also capitol only, so you have to choose between philosophers and sceptics. Worse, Icarid Champions and Wind Lords are
also capitol only.
And then to make it worse, you probably want / need mystics and priestesses in fair quantities as well -- better build another fortification quick, or they're cutting into your production of the capitol only commanders as well.