Re: The Council of Wyrms - 5 spots open
Newbs are welcome. You are not the only newb already signed up for this game. This may be a newb-friendly game anyway in that the Council will likely not cut any breaks for the experts.
Of course, you know by now that you must take a wyrm pretender to participate as a voting member. Wyrms are good for newbies in that they are so durn sturdy, they can live through the occasional attacking mistake. They can even survive all the way across the map when retreating, which is something very few non-flying pretenders can do. Plus the wyrm allows you to get any magic you want or none at all. I have recenty been testing the magic-less wyrm for these game settings and he does surprisingly well. For if a wyrm without magic dies, he loses no magic when he returns!
Vanheim is yours. That should be a decent race for these settings in that they can do a good bit of blood hunting when needed. Also the Smiths give you magic diversity for the necessary site searching.
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