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douglas said:
Take out the randomness of the damage type and the expensive MC, and it is almost exactly on par with Cone of Cold. I don't think making the damage type random is worth any adjustment at all, as long as sonic is left out of the lineup. Either the damage type doesn't matter, or you're giving up the certainty of getting maximum effect against foes with known vulnerabilities in exchange for having a chance of it working well against anything.
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Not quite what I meant; a spell where, at casting time, you get to choose between Fire, Cold, Acid, or Electricity would be more powerful than a Cone of Cold; a Cone of Cold, however, always does Cold damage, so you know it's liable to work against that Fire elemental, or that Red Dragon you are facing, with total certainty; but against the White Dragon, or that odd Ice Golem, it's quite useless, and you spend your time casting something else. Casting-time selectable, however, makes it a tad more useful, as: Red dragon? No problem! Cold ball! White dragon? No problem! Fire ball! Blue dragon? No problem! Acid ball! ... especially when it's just low enough for the Wizardess casting it to Empower for 21d6....
A spell-set element can be readily dealt with from a DM's perspective; "she usually favors Chain Lightning? Well, it's her turn to be relatively usless, time for something that's immune to electricity..." something that's chosen at casting time? A little trickier. Something that's random? Lacks a few abilities inherent in a set or selectable spell.