Re: Conquest: Frontier Wars
Based on the demo play, I did not pick this one up. It has some innovative ideas and great looking space battles, but I did not like that fact that you could not "give orders" in the "pause" mode. To me, this option converts any RTS game into a game that is appealable to a broader market of players who prefer turn-based games. Kohan is a good example of this.
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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