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Old October 2nd, 2001, 01:15 AM
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Default Re: Conquest: Frontier Wars

Based on the demo play, I did not pick this one up. It has some innovative ideas and great looking space battles, but I did not like that fact that you could not "give orders" in the "pause" mode. To me, this option converts any RTS game into a game that is appealable to a broader market of players who prefer turn-based games. Kohan is a good example of this.
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