Re: Side-effect of reaction turn 98
I think the confusion started when people started noticing that units when purchased in the editor did NOT get assigned the reaction 99 automatically. Something we all because accustomed to. Since the addition of the reaction 98, as a designer you now HAVE to manually assign reaction time to ALL units during the creation process.
In auto-generated battles, the AI assigns reaction times automatically and they seem to be adjusted based on overall game turns. The problem may be in shorter games where even during delay/defend battles the AI seems to have units jump the gun and displace too early. In delay/defend battles the AI should probably be more hesitant to move units into counterattack mode.
IIRC this issue is being looked into to see exactly whats going on.
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