quote:
Originally posted by Commander G2:
The combat engine considers certain weapons to not be weapons for purposes of closing with the enemy. You will find the same problem with creating a pure Point Defense ship. It will break formation and hide in the corner. Add a standard damage weapon to make sure it closes. I do not know if anyone has repeated the PDC test with other specialty weapons such as shield depleters, engine disrupts, etc. I have only encountered the problem with PDCs myself.
That would be why I've never had these problems that others are encountering. I always include a few 'real' weapons on my boarding ships. Once the boarding parties are gone, they have to be able to defend themselves!

So, in my mind these work-arounds aren't even necessary. Giving a ship nothing but shield-depleters is going too far in specialization.