Re: The Council of Wyrms - 2 spots open
Ok, here is the plan. We might as well keep it simple.
1. We will use random start positions. I will also take out all special provinces from the map and add in a lot of #nostart positions to try and spread out the nations.
2. Each capitol (and capitol alone) will have a single victory point. The victory condition will be 5 VPs, meaning you have to keep your own capitol plus take any 4 others. Capitols are notoriously hard to take, so it should be fairly difficult to do this.
How does this sound? Any big objections?
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