Quote:
Arralen said:
Furthermore, there are some rules which can't be enforced, as there will be no evidence if someone broke them. That isn't that bad, if they are only 'in-game' rules, as it may lead to some serious and interesting role-playing and strategic decisions.
E.g. what if some casts "Ghost Riders" on his neighbours province, whom he is not at war with and whom he cannot attack without council ruling:
Code:
Rule 15.
Attacks that convert an owned province
to neutral (such as Ghost Riders) are
not allowed without a Council ruling.
As long as everything stays 'in-game', there will be some suspicions, and (maybe wrong) accusations, but no wyrm will ever know for sure.
But if you'll have the 'referee' check the turn files, you're taking it out of the game, and in between the players. And thing will get very personal then, and the game will be over before it has really begun.
So, please, give this another look and devide the rules into 'game rules' and 'council rules', just to make a clear distinction between what is role-playing and what is real-world code of conduct.
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I agree that a clear separation of "character" and "player" knowledge is critical for an RP game.
Using your Ghost Rider example above, there is definitely some interesting RP potential to be gained by keeping it "in-game" (ie, anonymous), as you say, since GR is indeed an anonymous spell and therefore the Council wouldn't know who cast it without actually having a "player" do some digging in the log files.
However, since this is an RP game we could certainly add some RP flavor by saying the council has the power to figure out who the culprit is--should they decide they really want to know--with a special "scrying" ritual (ie, digging into the log files).
We can add even more RP goodness by putting a cost on the scrying, say, 10-15 astral gems that must be paid by the wyrm that initiates the investigation. It could be the victim of the unsanctioned Ghost Rider attack or anyone else on the council that's interested in knowing.
And more more RP flavor, perhaps a majority vote is needed to even do the scrying ritual. Or perhaps there is a minimum participation (eg 10 wyrms) in the ritual but Wyrms aren't required to join, only if they're actually interested in knowing the answer. Or perhaps there is no minimum but anyone wishing to participate in the scrying must pay 10 Astrals and the results of the scrying would obviously only be privy to those that participated.
Anyway, point is, we can put an RP explanation on anything that constitutes "player" knowledge and even have some fun with it. After all, the point of the game (any game!) is to have fun and not get hung up on all the minor niggles (which will occur no matter how many rules you write).