Re: The Council of Wyrms
I would suggest not to put the victory condition in the game itself, but simply a "100% of VPs needed". This should display how many VPs a nation have, allowing to keep track of that, while not creating an automatic endgame.
The difference would be meaningful if two nations were doing very well (both lacking a handful of VPs for victory), and a final grand conflict was preferred, instead of being a rush to snatch those two or three VPs.
In the other case, where a nation is clearly ruling over everyone else, automatic VP victory would be pretty much the same. Still, I know some SEIV games resulted in a bitter ending because of automatic victory conditions, and the same might be true here.
Not that I am actually playing in the game, of course, but the Supreme Court can give its advice, even when nobody requests it. Well, it wasn't possible until today, but I have just added that power to my list of attributions.
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