The Council of Wyrms - Game Starts Monday
I have attached the revised map file. You must download the attached file, put it in the map directory, and remove the .txt extension (which was necessary to attach it in this forum).
It was pretty tough spreading out 17 starting spots on the map, but I believe that I managed to do a decent job. I also put in the 17 VP provinces such that each one is two moves from only one single capitol. That was even harder. Also, each starting province has 5-6 connections on land and 7 connections for the two water spots. That was harder yet...
Anyway, here is the list of starting provinces and the nearest VP province:
10 21
28 38
32 55
47 58
89 75
97 105
104 83
128 92
147 123
160 183
171 161
185 156
202 188
210 216
260 229
261 232
263 12
The VP provinces are fair game for anybody of course. But since you start closest to the one listed above, you ought to be able to get there first. It turns out that I was able to put the VP province in the general direction of the most open territory from each capitol, plus it is also a nice spot for your second castle. They also will not steal resources from your capitol since there is an open province between them in every case.
I also did the following:
1. Removed the incorrect connection 78-88.
2. Added the connection 26-38 to help out the person who started in spot 6.
3. Added the connection 263-279 so that the VP in 12 would be two moves from the capitol in 263.
4. Eliminated all special sites and special troops.
Anyway, for all those energetic people out there, take a look at the map file and see if I made any errors.
Panther
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