Re: Vandron Shipset
Another good battle scene. Just to be helpful, I notice at least one of the explosions had a bLast ring around it. You might want to try changing the ring to a 2D disk or the ring object flattened down to .01 on the Z axis (I think.) You can then apply a bomb texture with fake shadow or frosted glass as the material to make it semi-transparent. That will work with L2 or L3.
Duh moment. Remember how I mentioned off list that you could only use 'frame 1' of an animated texture? I forgot to mention that in the DoGACGA\common\atr\l3\ directory are all the individual frames for each animation. So, you can add say shockwave1\sw1027 to your custom texture scratch pad (those arrow icon thingys at the bottom of the texture manager) and then use them as transparency masks to make effects like the attached image. L3 file also included.
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TAZ
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