Re: Vandron Shipset
To use 'SE4 logic' for a sec... If you're parked over a wormhole and an enemy comes through, your fleets are mixed and at short range from the start of battle. Call the appearance of the warp point during the battle as artistic license. :-)
Just a technical note, burning hulks are hard to do since most 3D models are not built to be deformed due to battle damage. You'd have to build a second model and replace the damaged parts with new objects/meshes to simulate the damage. In DoGA L2 it's pretty hard to do, retexturing some parts will do. But, the modelling might have to resort to dozens of smaller models and parts to create fragments from a bLast.
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TAZ
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