file name
Do not rename the file to "orania.map" - this would overwrite the original Orania Map with our tweaked version. And it would result in a "map not found" error in the game.
Use COW.map !!!
map commands
Got the command from Illwinters PDF "Dominions II Scenario and Map Editing" :
> 6.4 #start <province nbr>
> By creating at least one start location for each player,
> every player will start at one of these locations.
in contrast to:
> 6.5 #specstart <nation nbr> <province nbr>
> Use this command to assign a specific nation to a specific
> start location. Nation nbr can be found in table 1.
With #start, the game will assign one starting location to each nation randomly, while #specstart will give fixed starting positions.
The Yalun, the Tyrande and the 'Power of the Eye (arcoeye)' map use this command. Seems to work ok.
How to make provinces nostart, large or small?
5.5 #terrain <province nbr> <terrain type>
Sets the terrain of a province. The terrain is calculated
by adding certain numbers for different terrain types or
other attributes.
1=small, 2=large, 4=sea, 8=rivers, 16=mountain,
32=swamp, 64=waste, 128=forest and 256=farm.
Not all of these can be combined, e.g. you should
not make a province that is small and large at the same
time.
Add to this
512=nostart and
1024=manySites.
A #nostart command put into the map file will be converted by the map editor automatically.
reworking the map
No way I could get that done for Monday. Next year

Sry. Family, laundry, some missing lines of code .. the usual stuff, you know ...