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Violist said:
Ahh, that idea for Prestige classes makes sense. Quicken spell is actually a highly tempting feat... the idea of hitting some creature with multiple evil spells in one round is somehow appealing to me. 
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Quicken Spell could be useful, but it's rather expensive in terms of spell level cost. You'd have to use a 7th level spell slot just to toss out a 3rd level Quickened Fireball.
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Violist said:
You're right about not using those two Metamagic feats... when I selected them I was going for least increase in spell levels... I could use the Limited Wish thing to swap them out for item creation feats, which, given the current state of the party, seems more useful.
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Limited Wish will have to wait a bit, though, as it costs a minimum of 300 xp and you only have 38 above the minimum for 15th level.
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Violist said:
So.. take a level in Wizard, end up with feats:
-Quicken Spell (levelling)
-Craft Magic Items and Armor (levelling)
-Heighten Spell (limited wish, useful for getting the DC up)
-{ItemCreation or MaximizeSpell} (limited wish, not decided which yet)
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I've never really seen the point of Heighten Spell. Yes, it increases the save DC, but you could get the same increase in DC and get a host of other benefits at the same time for the same cost by simply casting a higher level spell.
Maximize Spell has a pretty narrow range of usefulness, I think. A Maximized Fireball would do approximately the average damage of a 17d6 damage spell. At your current caster level that makes it slightly more damage to a single target than Chain Lightning, which takes up the same level spell slot. For hitting many targets, that's only 2 dice more than Freezing Sphere, and it has a lower save DC. Disintigrate is also the same level.
Forge Ring would cover pretty much every remaining permanently equipped kind of magic item. Craft Rod would allow making the metamagic rods, though you need the metamagic feat in question too.