Re: High Percentage misses
There wasn't any change to the code that influences the to-hit chance for v2. However, this seems to be just another way you can re-introduce your theory that there is one set of code for the AI and one for the Human player and I have stated previously that there isn't and I'll say it ONE more time.........the game has no cheat code for the AI. It doesn't get a different line of code to read when it's the AI's turn to shoot or when it's the AI's turn to calculate damage, or when it's the AI's turn to spot or when it's the AI's "critical assets" that are being fired on.
"These misses seem to come a critical times vs the AI's "key" assests??? " gimme a frigging break. You really are just a BIT too paranoid. Are you SERIOUSLY suggesting we have added code to this version of the game that makes it more difficult to kill off specific AI units?
Does ANYONE else actually belive this?
Don
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