Re: The Mentality
So the psychic trait would pretty much be out the question in a high tech game. The Mentality should instead then focus on boarding parties, which can be countered by shields and security stations which are more effective per kT than bording parties and depleters.
hmmm...
In a high tech game, for the Mentality to survive then, they would need to focus on specialized ships: dampners, dispersers, depleters, and boarders. Would that be your assesment - and still keep the Mentality as a pacifist missionary-boarding/capturing race intent on taking over your friends and eventually you too? Would they survive in such a game?
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