Thread: Blood Simple?!
View Single Post
  #1  
Old October 11th, 2005, 02:53 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Blood Simple?!

Quote:
Graeme Dice said:
The chance that a hunter fails is 10% for B2 and 0% for B3.

And combined with a 20% from unrest is too likely in my book. You never have close battles anyway so there's no need for you to worry about it.

Quote:

A small attack can be dealt with by moving your bloodhunters back to the province they retreated from to recapture it.

One turn lost blood-hunting/researching since it's a magic casted battle and another turn lost to recapture the province. And if the blood hunters were unable to retreat into a province without a lab then you're sending them into battle without blood slaves making them virtually powerless.

Quote:
Graeme Dice said:
The soulstone is an artifact and only gives you a single call of the wolves per turn. Your province defense of 10 should be enough to hold that off by itself.

Call of the wolves v.s Mictlans 10 PD
way too risky in my book.

Quote:
Graeme Dice said: Hordes from hell is not going to be defeated by the six imps that three B1 mages will likely be able to summon.
Summon imps casted by 3 blood mages is 18 imps... when casted again during battle that is 36 imps plus PD. And this has won battles for me against hordes from hell.

Quote:
Graeme Dice said:
No, players complaining that their house rules mess up game balance is the problem.

House rules are set before a game starts... no one forces them to play these games with house rules. If they don't like the house rules they should host their own game.

Quote:
Graeme Dice said:
I'm well aware of what you think the point is. The actual fact is that the micromanagement is not that much worse once you've built the basic infrastructure needed.
Guess you're just in a total different game experience compared to others since this has been mentioned before yet you deny the big micromanagement with Mictlan. Obviously you don't believe me or anyone whose complained about this before, as I've listed below:

Quote:
Taqwus said:#329252 - 02/04/05 02:57 PM
Mictlan priests set to Sacrifice should not deposit slaves in the pool; or, they should automatically pull them from the pool; or blood hunters should by default deposit them in the pool if there's a co-located lab. Unless this has changed lately, managing this was a pain.

Quote:
Huzurdaddi said: #312056 - 11/18/04 02:58 PM
Mictlan's negatives are that their troops are very fragile to missle fire, their excellent ( but costly ) casters are capital only, and their dominion costs an additional resource ( this also has the side effect of making their micromanagement quite difficult ).

Quote:
The Panther said: #299007 - 09/29/04 02:58 AM
4. Mictlan has the highest level of micro-management of any race. I can fully attest to the truth of this, for I am currently playing 5 different races in 5 separate MP games. My Mictlan game definitely does, on average, take the longest time to move of the group.

Quote:
PDF said: #359245 - 06/15/05 08:19 AM
But it was with Aby mainly, for Mictlan it's a real pain to *also* manage sacrificer fueling

Quote:
Skolem said: #359271 - 06/15/05 11:09 AM
first have to "shift Z" all my bood hunters, then found every former sacrifier on the map, then put them enough slave to sacrifice, and the click the sacrifice commad (AFAIK there is no shortcut ). And I don't think I'm the only one who use all his slave in most of his turns, so there still is a lot of micromanagement (most of it is to found the commanders you want).

Quote:
Zen said:#314419 - 11/30/04 02:49 PM
The biggest killer of Mictlan is it's own micromanagement, or more appropriately the need to use resources to circumvent some of that micromanagment.

As you can see these quotes CLEARLY indicate the extra micromanagement is not a small issue as you seem to believe. I'm sorry you disagree with all of us Graeme Dice... maybe you just play small maps to not notice this.
__________________
There can be only one.
Reply With Quote