Re: Game Underway!
The word of the host is law, as far as mods go: uber militias on the end of the mod won't be so when the turn is processed with the regular mod.
Problem is, it isn't 100% sure not to backfire. While some things will never create a problem, equipment has the potential to do it. Of course, the game *should* work just fine, but there is always that incertainty waiting in the background.
I really miss SEIV's way of handling mods here (you can change pretty much anything in the course of the game, if you make sure you don't break backward comptability).
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