Re: Captains and Governors
The idea is to inject another element into the game and that is the quality of the crew and captain.
I am leaning towards a generic captain (and staff) who will positively influence the ship. They will be graded like my crews; green, regular, experienced, crack, elite. With higher mods per grade. Also toying with the idea of having abilities other than movement and combat to hit off/def.
Did you notice Jean Luc near the end of the series, I think he might have weighed 1 kiloton. Phoenix, thanks, I will try out weightless components.
SJ, Thanks for the tip on the engines
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In difficult ground, press-on;
In encircled ground, devise stratagems;
In death ground, fight.
Sun Tzu (circa 400 B.C.)
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In difficult ground, press-on;
In encircled ground, devise stratagems;
In death ground, fight.
Sun Tzu (circa 400 B.C.)
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