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Old October 12th, 2005, 08:03 PM
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inigma inigma is offline
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Default Re: What do you think of...

well, I knew that.

I was simply addressing strat because they are the publisher of many kinds of games, and I figured someone would pick up on the idea.

Seriously though, I don't see what the all hub-bub would be about making Space Empires games portable to StarFury.

I can think of many people who would be interested in starting an empire, setting its course, and then playing in the universe they created. Look no further than how role playing has become a part of many PBW Space Empires games.

Making such a concept portable into a StarFury-like game would, shall we say, be very interesting.

Once you port over your empire's history file from Space Empires, you start a computer-generated role-playing universe based on that history file. Then you can change history by your actions - say, playing a character in another race, etc. Then you take that history and load it up in Space Empires, and you can continue to write the future in a different way.

In a multiplayer environment, the role play could still be turn based. Players play the standard Space Empires game, but they could slow it down by playing the role playing version with each other. PBC would take on a new realm of operation.

Players that wanted to play and not role play could opt to process their game turn in Space Empires, and then other users would role play in StarFury (or some other game) and then upload that same game file.

The concept is simple. Implementation will require the development of either a new Space Empires or new StarFury, or a game dedicated to exploring the role play aspect of saved game files, but I think the concept has merit, and Aaron, if you're reading, feel free to explore it.

I'd love to be able to have options to "Command A Ship", "Strategic", "Tactical", or "Role Play" the combat rounds.

Command a Ship would be flying a single vessel like in StarFury - and would actually be linked to the StarFury game.

Strategic and Tactical would remain the same.

Role Play would be taking a first-person point of view of anyone specific in the fleet, during the battle. Joining up with boarding parties, manning individual guns, repairing downed equipment, and healing crew members. Turn-based of course.
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