Thanks for explaining these things to me.
Atrocities said:
"The friendly AI... that is a long standing bug with SEIV in general. The political system of the game is, well its non exsitant. I believe I have them set to the friendly setting, but being a human player the other AI will always turn on you.I would love to see Aaron fix the political system of the game over most other bugs but I doubt that will ever happen."
It is a very difficult thing to make an AI that can mimic human behavior on a rather simple scale - without all kinds of programming, computers, and advanced technology. The games AI is okay considering the platform it is performing on. There are so many "flexible" elements in SEIV, I am amazed at what the AI can do (this is coming from a person that does not play many games and does not know much about programming, so my comments may be uninformed ones). SEIV is not like chess where the AI has a finite number of moves it can make. I would hate to see the actual number that represents the value of possibilities for every possible move and descision that needs to be made while playing SEIV. I know it would be an outstanding number. I bet it is very very hard to come up with an AI to do this any justice.
Maybe someday it will be possible to do on a game that would still be affordable and played on a computer that the average person can obtain.
