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Old October 14th, 2005, 03:06 AM

Campeador Campeador is offline
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Default Re: Star Blazers Mod

Thanks Lancefighter,
Yes I am aware of that site. While doing reserch on the ships, I did purchase a book called "Star Blazers - Technical Manual". Good book, it has identical drawings as the site you mentioned, in addition of weapon descriptions, story, etc. so they provably copy it from that book (printed on 1998), but at least the site saved me the trouble of having to scan each picture of the ships I wanted, since it was easier to just print from the drawings from that site.
I am also grateful for many online sites were I could download some pic's, music, as well as the creator of "SFSlotModder"(that program made things easier), and the few tutorials right here on this forum about how to use some of the different drawing programs, which by the way I almost quit after messing with it for two weeks.
The story about my ships, I have never made a space ship until I started this game. I hapen to have a "CAD" program, I also have acess to 3dMax, in addition to a few other 3D free programs, the problem was that even thought I do have them, I have never used them before, and I was not willing to spend 6+ months learning "3DMax" which is very complex and intimidating. The only program I know how to use is the one I learned in college called "Solidworks".
The problem was that it does not transfer files into the X format. So I created it in "Solidworks" into an "IGS" format, from there I transfered into "3dMax" into "3ds" format, from there I transfered into "anim8or", and from there into "LithUnwrap". I spent 3 weeks creating my first ship the "Yamato". It came out very good in "Solidworks", but by the time I was done with the transfering, the ship was transparent, and with holes (missing sides). Not good. At that point I quit the project for a week. Fooling around with 3dMax I discovered that it has a feature to patch the holes, but at the same time it distorted any round part. I quit for another week totally frustrated.
To make the story short, I made 3 or 4 versions of the "Yamato", it went from very realistic to the one you see on the game, ok for the game, but not the beauty I originaly created. I had to make them using angles, no round parts for them to work. (None of the ships have a single round part). Well except for the cannons, they came out ok since the distortion is hard to notice and they are small, and I needed the cannons. Anyway the ships are not exact or perfect, far from it, at very least I wanted to capture a good resemblance, I simplyfied them alot also to make the files smaller. It is funny, 3 weeks on the first ship, and the last 3 ships in one day.
I do not even want to talk about skin painting, another nightmare.
By the way as you start the game, the starting ship you can see it on a 3d window rotating, my ships do not work on that window for some reason, that is why I had to start the game with one of the ships of the original game. If I were to use any of my ships as the origimal ship the game will crash. I am actually amazed that I was able to make the game by bypassing the problems and moving on, instead of finding a solution, that at the time I could not solve.
Good luck hunting for the bsg stuff.
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