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Old October 2nd, 2001, 10:10 AM

CW CW is offline
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Join Date: Jun 2001
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Default Ideas for UI improvement

For such a detailed game like SEIV, a perfect user interface gives a really big boost to the players' experience over a merely good interface. I'd like to start off with a few suggestions here.

1) In the ships-to-fleets assignment window (applies to other windows too), there is no point having the lists jump back to the top after selecting an item. Take my current game for example, I recalled all of my ships back to base and as a result there are 200+ ships orbiting over the same planet. I was trying to reassign them into fleets and I had to pain-stakingly keep scrolling down the ships list because there are 20 or so ships at the top of the list that I wanted to leave alone, and the list kept jumping back to the top every time I selected a ship.

2)There should be a greater control over the transfer/launch/recovery of cargos. The current "all or nothing" system is just not good enough.

3)Introduce some sort of a "condensed view" for fleets. Most of the time I'm more interested in what's in a fleet rather than the full list of ship names.
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