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Arkcon said:
The Tesselate and United Flora need at least a low bonus, and medium bonus is better, to be successful opponents.
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I concur 100% with you. The "combo" races need more time to offer a decent challenge.
In my view, an human player MUST play with at least "low bonus" to find some kind of challenge against the AI. For this reason have optimized the 3 AI's I did (Tessellate, Aquilaeian and Pyrochette), to play with "low bonus".
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Arkcon said:
Their two racial traits take a lot of research, and they may be crushed by another AI first.
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Playing without bounuses against others AIs, think still the UF and Tesselalte are very competitive, because the others AIs are not so smart to fight against their ramming ships.
Anyway, concur with you that during that time, can compete against them with success.
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Arkcon said:
Conversely, the Rage and the Sergetti fair poorly after a while, their phase polaron beams don't provide much punch, because most TDM modpack AI's can get phased shields up early, again, with the bonus.
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Althoug think the Rage it's an strong AI, in my view is not under the 10 best AIs list. Agree the Rage are good in the early game... but fighting only with PPB and with wars against anyone, most the time they're hopeless in mid-long time.
About the Sergetti... think it's a very different history. In their time, they were one of the best, and first modded AIs.
In fact, they inspired me to enter into the bussiness and to create the Pyrochette!
But while most the modders continued modding and updating their AI files to take advantage of the new patches, Daynarr doesn't did it and think that now the difference between the Sergetti and a more "modern" AI, its very clear in terms of performance.