Re: The Dominions 3: \"Wishlist\"
I imagine that Dom3 will be similar to Dom2, in that single-player will quickly cease to be very challenging, even on "Impossible" settings. Strong AI is hard to write, and that's not what I'm wishing for.
What I'd like is a scoring system for single-player. A score awarded at the end of a single-player game that measures in some way how successful you were. Something to beat next game.
Care would have to be taken in designing this metric so that the mistake made in Imperialism II, that the score could be arbitrarily inflated by deliberately deferring the end of the game, is not repeated.
With Dom2, I've tried just seeing how quickly I can win given a fixed set of parameters, but this is too one-dimensional, and leads to a narrow range of strategies that will have any chance of raising the bar.
A clever scoring scheme would be great.
EDIT: It might also provide a way of resolving MP games that aren't played to their ultimate conclusions.
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