Quote:
Kristoffer O said:
> What I'd like is a scoring system for single-player. A score awarded at the end of a single-player game that measures in some way how successful you were. Something to beat next game.
Interesting idea. What kind of parameters do you think of? Time of defeated gods, percentage of map, percentage of dominion, percentage of spells researched?
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Time as a negative and anything currently shown in the score graphs as positives would be candidate factors, I guess. Whatever it is, though, there needs to come a time when prolonging the game will definitely decrease your score.
Perhaps the time penalty could be quadratic or even more severe, e.g. winning on turn 10 is -100 points while winning on turn 100 is -10000 points.
Alternatively (or also) the bonuses for other things could be capped at maximum values, so that after a while the only way to go is down.