Re: Please verify suspicion.
Something sort of like this happened in CB#2. My empire had decided that peace is boring, and OH! look at all the shiny, resource-filled worlds! (this is a Disposable Society race, so everything is basically one-shot use; plus, insane amounts of construction capacity, no repair).
Anyway, I canceled the treaty with SJ, and was expecting on the next turn to lose quite a bit of hardware around our "joint defense" points. I had two ships and a big stack of satellites, he had a few carriers, 8 or so ships, and a bigger stack of satellites. Somehow, when the turn was processed, none of his ships anywhere fired a shot. I had two ships that magically jumped to Legendary status, as they took out all of those defenses, without a scratch.
Strange thing is, once SJ processed the turn again, with (I'm fairly certain) the same *.plr files, his ships started firing again. So, it's probably just some strange quirk in how turns are processed. Try running it again, and see if that fixes it.
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GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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