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Old October 18th, 2005, 03:14 PM

Iron Giant Iron Giant is offline
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Default Re: Fighters are broken. Can we fix them?

Quote:
Starhawk said:
Fighters are not a logistical nightmare if you use them properly read my above post.
Posted while you were typing...

Ok, but when I'm putting fighters together over a planet, they mostly group together in a large force. How can I stop this? If I have a group of battleships, I set the formation and the tactics and have reasonable success. Again, its not fair to fighters that it is required to micromanage them to get them to work as designed, imho.

I have alleviated this somewhat by trying to use my fighters with their carriers so the carriers will launch them in smaller groups. But again, not fair. if I want to launch 1000 fighters from a carrier group and have them rampage through a system, I should not be forced to micromanage them.

Also, I hear what you are saying about "late game weapons should be able to destroy multiple fighters because of weapons advances, etc" and I disagree. The size of a weapon beam will never come close to the distances between objects in space. See "The Universe" in the Hitchhikers Guide to the galaxy.

I still don't think damage should flow. you said that fighters cannot shoot more than one object (unfair) and that can't be fixed, can damage flow be fixed?

Thanks for the tactical help, I'll try to include more bombers than fighters. My next gripe though is how much they can carry... But I would be content to fix these 2 issues...
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