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Old October 18th, 2005, 04:48 PM

Iron Giant Iron Giant is offline
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Default Re: Fighters are broken. Can we fix them?

Quote:
Imperator Fyron said:
Your preconceptions should not force me to be unable to manage fighter stacks in space. Further, I would be inclined to say that you are wrong simply because fighters can move through space within a system of their own power. They can definitely be "system conquering tools." Fighter management was simply coded poorly in SE4.
I really have to agree with Fyron. While I do appreciate the discussion about how to use fighters better, in the mid to late game they are useless. After all the work building, collecting and getting them together in a fleet, the enemy wipes out 1000 fighters with a small handful of capital ships like they are not even there. Total waste.

In a game like SEIV, I should be allowed to come up with my own tactics and carry them through the whole game. Something as big as fighters in the SciFi world should not be relagated to a minor role so quickly. I wouldn't want them to be the ONLY viable tactic, not by far, but now at best they play a minor role, and only that if you heavily micromanage them.

So, can those 2 things not be fixed in the current game?

The fact that fighters in a stack only can fire on one ship and damage flowing to multiple fighters in a stack? Can I get hard confirmation that those 2 things can not be fixed? I'll take the advice from others with a smile on my face, but after 5 years of playing this game, I doubt that I'll get any revelation that will lead me to believe that fighters are not broken with these 2 issues.

I really hope fighters are worth something in SEV....
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