Re: Fighters are broken. Can we fix them?
While I hope for a fix to the first issue, lets talk about cost.
Small fighter - 100 minerals - 15 tons
Escort - 150 minerals - 100 tons
Large fighter - 300 minerals - 25 tons
Destroyer - 300 minerals - 300 tons
Whats up with that? Small fighters start out in the ball park, concidering they don't cost maintenance, but 300 minerals for a Large Fighter? After adding engines, life support, etc, the Large Fighter has barely enough space for a weapon, and only if you don't put a whole lot of anything else in it.
What would you rather have for 300 minerals, a DD or a Large Fighter? I'd call it DD any day.
Sure, I could change that to anything I want, but if I set it too low, it would be out and out cheating against the AI and where is the fun in that?
Does anyone else think this is a very steep cost?
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