Re: At the Risk of Starting an Argument...
Hi Curt,
Although I found this a good idea, there are several issues that could complicate things:
1. The process of importing an Aerial photo (tactical level) could be somehow tricky for the novice designer.
2. To insert the correct parameters in each hex could prove to be a nightmare for the designer (even the experienced one).
I am working with 200 x 160 hex maps which gives aprox...32,000 hexes !!!
3. One of the best features of the game is the Auto-map generating ability that gives the random factor to all games (especially Pbem games). I am not sure how this may work with the import map process.
cheers,
Pyros
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