Quote:
Ed Kolis said:
I think it has something to do with the new ForeSight RPG...
Which if I've read the press releases correctly sounds suspiciously vacuous in terms of actual game mechanics...
http://www.criticalmiss.com/issue9/burps1.html
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Actually, ForeSight is mechanics-thin, but not mechanics-lacking. Better stated, it's not rules-heavy. Obviously, there's going to be a tradeoff between realism and ease, but I think ForeSight does a pretty good job of it.