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Old October 19th, 2005, 07:19 PM
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Default Re: Fighters are broken. Can we fix them?

Quote:
Iron Giant said:
Would it be breaking the NDA to get someone on the Beta test for SEV to comment on the viability of fighters in SEV?

I'm scared by how useless they were in Starfury.....
Have you tried the P&Nism mod for Starfury?
If you start a new game in P&N Episode 2, you can start with a prototype TCN fighter which features a warp drive and leaky armor!

Quite fun, especially when you are outgunned by destroyers and have to use your manoueverability and speed to avoid getting wasted.
Its also quite nifty due to the fact that missiles and torpedoes can't target you, but PDC can and PDC hurts!

Defending a cargo ship against a battleship and its cruiser escort in the mercenary jobs is quite a unique experience too.
You can't scratch a BB's shields alone, and there is a lot of firepower in a capship fleet.
Distracting the enemy capships and luring them away from the cargo ship is my primary plan, and if you can lure them close to a TCN patrol, the fireworks are great
Flying behind and between the enemy capships also makes them take friendly fire. Just don't stay there long, or you'll get walloped in the crossfire. And never EVER sit in the line of fire of a TCN battleship


As for AI piloted fighters, they're pretty decent in P&Nism too. None of the stock insta-fraggings, and they can be used to soften up an enemy, provide support fire during your battle, and most importantly, can be used to draw fire and distract the enemy ships while you limp away if you take serious damage and need to retreat.
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