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Jack Simth said:
Also, an inherent limitation of the class (such as relying on two spellcasting stats); helps balance those monk-perfect saves, energy resitances, and eventual flight and DR 10.
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How is taking Knowledge (Religion) off the class list a significant balance adjustment? It's hardly something a powergamer would spend much time considering when deciding whether to take the class or not, with the singular exception of if he were making an epic character and Epic Spellcasting was a major feature of his plan. Anyway, since my choice of that skill for the second of my two skill points per level was based on mistaken information and not a major part of my character concept, can I change it to something else if you're not going to let me take it as a class skill? Or do I have to pay the extra xp to take Psychic Reformation all the way back to 1st level (350 instead of 75 for me, 350 instead of 300 for Kaylin)?
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Jack Simth said:
Mind you, save-or-die effects work both ways. How does a CR 16 encounter with a Favored Soul 16 with the Divine Reach metamagic feat, Harm, Heal, Wind Wall, spell reistance, Distruction, Protection from Energy, and a Bead of Karma (Caster level 20; Dispel Magic DC 31....) standing in winged boots sound? Fort save-or die for the Rogue & Wizard, Will save or die for the Paladin, Death for the ghost (half of 150 is death for Jason; although of a temporary nature, so the will half doesn't matter), spells mostly fail, arrows don't hit, and swords can't reach. And nominally only CR 16; a "Very Difficult" but hardly game-breaking encounter, by the book, although the extra wealth could probably push it to Encounter Level 17.
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Oh, I think we could handle it, just as soon as I get some ranks in Spellcraft (instantly if you let me change it out because of the mistake with Knowledge (Religion), otherwise when Kaylin casts Limited Wish to let me get Hero's Feast). Harm, Heal, and Destruction are all on my spells known list, so I could counter them without needing a caster level check. Meanwhile, Kibin can fly around the Wind Wall to attack or breathe at him, Kaylin could get through the SR pretty easily to blast him (throw enough save-or-die spells and he's sure to fail
eventually, and she's got a few non-energy damage spells), and Jason could probably grapple him without
too much difficulty (it's a Supernatural Ability for him, so SR does not apply).
Edit: Also, the NPC's caster level of 20 does nothing to prevent suppression of his Winged Boots with a targeted Dispel Magic (CL 5, so DC 16).