Wrong THREAD!
So, I posted rather long post to wrong thread... To not just spam the thread, I'll give few ideas that have been on my head for some time already. Unfortunately, I'm not sure if I already mentioned some of them in this thread:
Being able to recruit multiple commanders at the same time:
Instead of a commander slot, each province has a martial slot and arcane slot. A commander who is a priest, mage or both fills the arcane slot. A commander who has knows no magic fills a martial slot. Sometimes I recruit independent commanders just to lead my national units because I DON'T want to NOT recruit a mage. Some commanders could be made to fill BOTH slots (Niefel Lords).
Modding tools: #prophetform:
Currently some units use different, good-looking graphics when made into prophets (Jotun Jarl), while others just get the abilities (Jotun Herse). I wish that special prophet form could be added to any unit. In addition, it would be interesting to have a nation where being a prophet REALLY makes a difference (magic levels).
Map editing: #prophet <nation> <unit number>|<unit type>
Simple (?) addition, very usable in certain scenarios. Works like #pretender; chosen nation starts with unit of chosen type as its prophet.
Spells with Holy magic as requirement.
This has been used in few mods, so it works. In some cases, being a priest would be a very interesting requirement, especially in case of national summons (Tien Chi).
Star for Arena Champion:
The Champion of the Arena gets one Heroic Ability, or something similar chosen from the same pool of effects. It doesn't improve with experience/kills, but rather:
1) with the number of Arena fights that have happened, or
2)with the number of championships the current champion has won, or
3) it doesn't improve at all, but starts at a level where the effect is worth fighting for.
Afflictions for the Chosen:
More different afflictions! Afflictions disrupting the flow of energy in the body of unnatural creatures, a mark sinner left on an angel, etc. More restrictions on afflictions: disease already doesn't work on undead; feeble-mindedness, fear, insanity etc don't affect mindless; flying units can't become limp or crippled, etc. If unit has an affliction that doesn't affect it, hide it from view (undead aren't diseased, mindless aren't feeble-minded). Also, it would be nice to see affliction only spesific creatures can cause or which spesific creatures cause more often: magic units/horrors might Horror Mark those they strike, touch of an angel might take out the will to fight (-2 att, -2 str, -2 mrl), wolves go for tendons and make people crippled/lame more often, terrifying creatures cause Battle Fright more often...
Angels should be able to heal their wounds, if they can't already. Witches (1N1E sacred but without priestly magic, available from few sites) should be able to heal afflictions (much more poorly than e.g. Arcoscephalian Priestesses) or disease (new, possibly passive, ability).
New name list for female demons. Right now, a Succubus might have a name like Ami, Fyllia or *shudder* Polli. You know, in Finland, it is Poll
i who wants the cracker. Unfortunately, it's more sad than funny. If you rather create a game than invent a patch of crazy words, at least change them to use the undead name list. Some of the undead ones, like "Lepertongue" or "Wormfriend" are strangely fitting...