Re: Questions for rough terrain coders/makers...
Thanks about fast response Don. But it's bit "strange" IMO at least, that player must use just "1" for hill height to avoid rough at all, isn't it? I would understand better if player will use let's say, 3-4 and forward to get rough terrain. IMO values 1-3 could be more sensible (of course, depends on location) for getting "clean" terrain. I have noticed that for example, generated Vietnam/Southwest Asian maps have too often rough by using values 1-3. Ok, I'm not ever visited there and checked area types but still I would hope that sometimes in future players could "control" map types in Generator's editor more in this case...
I'm not going to complain to anyone about this, just thinking how to improve editor even better ok?
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