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Old October 23rd, 2005, 04:33 PM
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Default Re: Cross Link Scenarios: Adjustable difficulty

Quote:
WBWilder said:

The only downside, at least for me, is that one wants replay of a campaign without repetition. For the most part, having to replay a scenario to get to a different scenario you did not play before can be frustrating.
Wild Bill

Bill, I believe one of Pyros's primary goals from the very start of developing his campaign is that it will not play the same way twice. The intent, I believe, is that it could be played a dozen times and not get the exact path twice. This would not a campaign for players who want to follow the same path each time they play but for players who wish to be surprised by what comes next even if they have played it a number of times.

I have not been involved in the campaigns design or development and only have a general idea of how it will work but I believe the multiple branching options are a central feature of it's design specifically to go a different route than the A goes to B goes to C goes to D type of campaign.

Edited addition to this post:

However, Andy and I are just the toolmakers here. We provide the ways and means to create campaigns and scenaros and it is up to others to use those tools in creative ways. Not everyone will enjoy every scenario or campaign that is built with those tools but the more variety there is the wider the audience and that is the best we can hope for. We gave up on the idea of making everyone happy a long time ago

Don
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