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Old October 23rd, 2005, 10:43 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Still not answered:
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douglas said:
Hmm, is it possible for a crafter to "collaborate" with someone who doesn't satisfy any of the requirements for creating a magic item and have that person pay the xp cost? I imagine there would be quite a number of people willing to sell some portion of their "personal energy" (not to be confused with souls) represented by xp for the right price, and there's a standard conversion rate between xp and gp cost of 5 gp/xp that could be used as the standard going rate.
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Violist said:
Alongside the Monk's Belt, I'd probably like the "mithril brooch with spinal stones" from the Countess/Dragon encounter. From yesterday's Miner encounter...

finely wrought gold bracelet (50 gp)...
Art items that you want entirely for RP reasons rather than because they have useful properties for adventuring (because they don't) should be counted at the sale price, in my opinion. My practice of counting items we keep at full value is intended to prevent characters who just happen to be able to use more of the loot we find than anyone else from becoming more powerful than everyone else by happenstance. Since ordinary jewelry and such has no effect on character power, that principle just doesn't apply to it so it should only count for what not selling it would take away from the party.
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Violist said:
the Wings of Flying would be nice, but they're way above equal treasure share for any of us...
Agreed, unless someone has a big pile of cash saved up to pay for it like Kibin did with all his new AC boosting items.
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Violist said:
I vote the party sends Kibby to find a farmer, then we sell the horses. Wind Walk (That does work on the animated transports, right?) back to Ye Olde Magicke Shoppe, sell the loot, buy new stuff, and head on down to the smart dudes. Plus, that'd allow us access to the quick-time portal thing for crafting... whatever it was Elorin wanted crafting. Aaand I could research Elemental Blast, which I've been wanting as a general combat spell...
The Archmagi are almost certainly capable of providing everything Ye Olde Majicke Shoppe can. It's a sizable organization whose membership consists entirely of level 13+ arcane spellcasters, surely at least a few of them would have gone into business crafting things, and they can almost certainly set up their own crafting portal in short order once we suggest it to them if they don't already have one.
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Violist said:
Sell that Headband +4 and get a Headband +6, give all my spells a little more oomph plus the ability to cast 2 level 8 spells per day
Assuming you have or learn Fox's Cunning, you could collaborate with me to upgrade that. You'd both get a 50% discount on the upgrade price (but pay some xp) and avoid losing money to the 50% discount on what you sell.
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Violist said:
Brings my AC up to 20, flat-footed to 18, touch AC 15... nice... interesting, I can now do more damage with an unarmed attack (1d8ish) than with the dagger (1d4). So much for sharp stuff.
Except that it doesn't grant Improved Unarmed Strike, unless Jack rules that that's included in the "unarmed damage of a 5th-level monk". Without that, attacking unarmed provokes attacks of opportunity and can only deal nonlethal damage.
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