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douglas said:
Still not answered:
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douglas said:
Hmm, is it possible for a crafter to "collaborate" with someone who doesn't satisfy any of the requirements for creating a magic item and have that person pay the xp cost? I imagine there would be quite a number of people willing to sell some portion of their "personal energy" (not to be confused with souls) represented by xp for the right price, and there's a standard conversion rate between xp and gp cost of 5 gp/xp that could be used as the standard going rate.
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Umm... no. That sends my balance alarms ringing; the xp cost mechaninic needs to stay in place - as suggested, that would reduce items to 70% of the market price with little or no drawback; I would permit drawing off a willing PC (E.g., getting Kibin to contribute XP to improving his Bracers of Armor) as then the drawbacks are still in place (XP lost from the party) for the gains (less GP spent on items).
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douglas said:
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Violist said:
Brings my AC up to 20, flat-footed to 18, touch AC 15... nice... interesting, I can now do more damage with an unarmed attack (1d8ish) than with the dagger (1d4). So much for sharp stuff.
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Except that it doesn't grant Improved Unarmed Strike, unless Jack rules that that's included in the "unarmed damage of a 5th-level monk". Without that, attacking unarmed provokes attacks of opportunity and can only deal nonlethal damage.
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Oh... I'd let it grant the feat... but seriously, when's she going to use it - in an Anti-Magic Field?