Re: Best weapon against planets?
If the planet has not too much WPs, hit 'em with a few WMGs to damage or destroy at least part of them, then close to within APB/PPB/CSM/etc. range and pound some more, thus providing covering fire for the PN-armed ships.
Simply set all ships to Max Firing Range and it should do the trick. For some ships (APBs, PPBs, anything whose damage decreases with range) you might wanna set Optimum Firing Range, though they might get bludgeoned that way - anyway, if you send in enough ships, it should work.
The WMG ships would serve as first-strike attack ships, and as heavy artillery once the battle was underway. Even if they wipe out the med/short ranged ships, the WMG artillery will keep on firing, hopefully outside of enemy weapons range. The med ranged ships could get in one or two volleys of fire, causing hopefully a reasonable amount of damage, and hopefully the combined WMG/mid-ranged hit will have withered down the enemy defenses enough to allow your bombers to get through. After that, it's just "I love the smell of napalm in the morning" and recolonize.
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
|