Re: Any good Mods to try?
I'm going to second the Carrier Battles recommendation. It's still going through some balance issues, but for the most part, battles are really big slugfests, and a few tweaks to combat strategies for individual ships or fleets can make all the difference in a battle.
Ground combat just takes a long time. There's only one ground combat round per turn, and troops can take a lot of damage, but dish very little out (on the order of, a light infantry troop can deal 4 damage, and take 50). It can take several turns to capture even a small colony.
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