Re: MOD: Zulu
Endoperez: Yes, I used the add commands back when I was doing the Grey Elf mod. I had to cut a few commanders/units out of that mod because it wouldn't let me build more of either than what Caelum had. On the other hand, I may not have used #clearrec, because I wanted the winged elf holy troops to have the "Fly in Storms" ability, and I think the #clearrec would have erased that.
Wow! You have put together a truly impressive list of sites! I knew you couldn't mod themes, but I thought that also meant you couldn't use the theme sites. This opens up a whole new field. Can't wait to get started.
Can you mix-and-match capital sites from more than one nation/theme? Can more than one copy of a capital site appear on the same map, or are they sealed in some arcane fashion?
I agree that Golden Age is probably the best fit overall, but, on the other hand, the Golden Age is probably a contemporary, since in theory the Zultu were wiped out fairly early.
Man is probably the next best fit. I wonder if using the Knights for the Sorcerer is too harsh. It would be interesting to have a fixed-sized wizard circle, but that might really kill the nation on a big map. Thirteen is quite a lot though--I can't remember building that many major wizards in any of my own games.
I am somewhat drawn to the Celestial City, but T'ien Chi has been modded so many times that I'm reluctant to add another mod to that list.
Great food for thought. And you are right--Death magic is definitely out for this nation.
Thanks for the heads-up on Mother of Lions. She sounds fine as is--and Great Lions are welcome, too. I'll think about a dedicated Pretender. First though, I'd like to get the core troops up and rolling.
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