Re: Queston about DOGA L3
From what I've seen trolling about on the Star Fleet Command Model sites...most modellers suggest that you don't do a completely round, or circular object...the poly count ends up to high...so you actually end up having a multi-sided object that at a distance and with a texture, look round, or cylindrical...for example...one of the warp engine nacels on a star trek ship should be a long cylindrical tube...but its model with actually 24-64 seperate sides...
As for file export...I ask, because I found a program that will import and export models in like 50 different formats...one of which is .X...and was wondering if I could import DOGA models directly and then export them to .X...
Kana
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