Thread
:
Keepin SEIII alive
View Single Post
#
15
October 28th, 2005, 09:20 PM
Fyron
Shrapnel Fanatic
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Re: Keepin SEIII alive
You have to let them be built. Ships start with all components "damaged" in SE3. They do not take many turns to appear as they do in SE4. Build time depends on number of components rather than cost.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
---
SpaceEmpires.net
---
RSS
---
SEnet ModWorks
---
SEIV Modding 101 Tutorial
--- Join us in the
#SpaceEmpires IRC channel
on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit
this link
to view the rest of my signature.
Fyron
View Public Profile
Send a private message to Fyron
Visit Fyron's homepage!
Find all posts by Fyron