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Old October 31st, 2005, 06:57 PM
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Default Re: no Opportunity Fire in winSPMBT

Quote:
Bulge said:
I downloaded SP:WaW few weeks ago and noticed some fine options unavailable in winSPMBT.

Opportunity Fire, OpFire, gives you power to decide to fire or not to fire against enemies in opponents turn. It useful if for example enemy advancing in open ground, let's say 15 hexes away. OpFire gives you choise to fire the enemy or not to. If you want, you can wait until the enemy is say 5 hexes away. Believe me, this way you can wash out an entire platoon, perhaps a company with a single machinegun.

It would be very nice to have this included in winSPMBT.

I suppose we should have a thread titled " Why WinSPMBT is NOT WaW" and explain all of this but most of it has already been discussed many time

We do not allow opfire because it is a cheat against the AI. If a human player has the option of springing ambushes that can ....."... wash out an entire platoon, perhaps a company with a single machinegun." and the AI can only react to what it sees first is that a fair game? And neither is it realistic to be able to destroy entire companies with a single MG.

Opfire as modeled in WaW will *** N E V E R*** be an option for WinSPMBT or WinSPWW2. ( and not becasue as someone said "the Code will not accept it." . )

You've obviously just started playing both games. Play them both then, after you have a good feel for how both games work play the one you like the most. If you think springing ambushes on the AI when it cannot do the same in return is a fair game then you know what choice you'll make



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