Apart from technical issues like user interface improvements or new server options, or to-be-expected stuff like new unit types & new spells, or the three flavour-variants of the game in the form of the eras, what will be the most significant change to
gameplay itself?
- Perhaps a renaissance of the terrain changing dominion like in Dom1, somehow superimposed on the new graphical maps?
- Maybe the introduction of terrain features and obstacles to the tactical map?
- The splitting of tactical combat in phases of 24 rounds, each representing a single day (hence round = 15min) and the possibilty of battles stretching into several days, with part fatigue recovery in between days and the reformation of non-routed troops for consecutive days via a special tactical setup (initial placement, secondary placement) and the restriction of some battlefield spells like storm, army of lead, etc. to last only a limited number of days as well of the delayed arrival of troops on the second day or third day depending on the number of provinces and speed the units moved? (i.e. Arco attack a province of Caelum. On the first day, Arco battles the PD and the wingless who moved in from an adjacent province, while the high seraphs flying in from the distant captial wont appear on the battlefield until the third day has dawned...
Just some thoughts, so what else would we not expect for Dom3?
