Re: Max Forge Bonus
The second paragraph was rather generally asking for the maximal forge bonus attainable in a real MP game...but I geuess it is an unsound question anyway...
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I still fail to understand why some people prefer huge maps (which, for me, means anything above 25 provinces per participating player)? Of course, it is a good thing that everyone plays as they like, but I am curious and just want to understand it: What is the idea behind choosing maps that are so large?
- If I prefer endgame magic, I can choose easy research...
- If I prefer endless magical supplies, I increase the magic site frequency...
- If I want abundance of resources, I use the 'rich world setting'...
So what's left? More room for long-term strategic maneuvers due to slow moving troops? No, because long-run games feature all those fast moving SCs or army-teleporting spells, making 1-province movers almost obsolete. So maybe the benefit lies in the distance between players, similar to what Atlantis (the hoarder per se), Ryleh and Oceania achieve: the safety to implement a long-term plan. Is this so? Do big maps simply allow peaceful buildups?
I mean, I do understand that people like it to build-up things. If one has a grand scheme then one also wants enough time & peace to implement it. Getting a good plan foiled by a fellow player is certainly one of the most unpleasant experiences, right? If I play Caelum, I try my best diplomatics to make sure that I am left alone as long as possible to boost my research, but usually my enemies wont allow this. But isnt this the point of a strategy game, to know when ones time is right to reach out and grasp the world? Isnt it the essence of strategy to anticipate and thwart each others plans?
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