Re: OT: Narf has gone looney and wants to GM.
Ah, so no blasting required adventures until Violist brings Kaylin in at about 11, then "normal" adventuring until about 1:30 or 2 when narf takes Derrel out of the picture, followed by a bout of no thugs needed till close? Tricky... but doesn't fit in too badly with my plans anyway....
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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