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Violist said:
Aargh, I didn't want to lose.
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I didn't actually mean for you to lose - just to rattle you a bit... make it tough and memorable... ah well, no harm, no foul, right?
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Violist said:
Oh well, that gave me some good tips... and she didn't exactly get away clean, I mean... how many more hits would it have taken from the Bralani to take her out? Probably should have just used Feeblemind on her and taken the risk.
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She was down to 7 HP when you failed your save, with 5 spell levels left on her Spell Turning; basically, there was a pretty good chance the next full attack from the critter would have taken her into the negatives, as would a resisted area effect damage spell. Feeblemind, as a 5th level spell, would have been totally reflected; which, you know, would have kinda hurt... of course, you lost, having cast about half again as many spells as the person you lost to, who did not have access to as high of a level of spells (Sor/15 gets 7th level spells; Wiz/15 gets 8th). Yes, this was intended as a little bit of a learning experience. Next up: The Problem With Spell Dumping! (but that's for later, when you aren't expecting it.....)
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Violist said:
So, stuff I'm paying to copy from spellbooks, in no particular order:
-Permanency (250 GP)
-Fire Shield (200 GP)
-Bestow Curse (200 GP)
-Geas (300 GP)
-Antimagic Field (300 GP)
-Freezing Sphere (300 GP)
-Mislead (300 GP)
-Hold Person (150 GP) Hah, you're not the only one who can paralyse, Kibin....
-Project Image (350 GP)
-Screen (400 GP)
-Alarm (50 GP)
That should have a total cost of 2800 GP, if I didn't press some wrong buttons on the calculator. God, I love this place 
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Matches my math.
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Violist said:
Let's see, back to creating Elemental Blast. If I remember right, that's 5 weeks, 5,000 GP, and a Spellcraft check with a DC I couldn't possibly fail?
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Yep. Crafting portal for free, too.... but only at the tower.
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Violist said:
If it's OK to do stuff off-stage (i.e. here), I'll go and inscribe those spells, and also try the Permanency thing again, Permanent See Invisibility on myself, Permanent Alarm on the bag, Permanent Alarm on my spellbook.
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Enjoy casting away; remember to dock the XP off your sheet.
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Violist said:
Amazing, it looks like Alarm is actually useful for protecting my spellbook and bag, as long as I sleep with them.
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Yes; always nice to be alerted every time someone touches your spellbook, and you happen to be either a) in earshot, or b) within one mile of it. Mind you, you still don't seem to be trying for redundant copies....